Daten |
Ankündigung |
01.06.1986 (Summer CES, Chicago) |
Vorstellung |
04.06.1988 (Summer CES, Chicago) |
Veröffentlichung |
12/1988 |
Vertrieb |
Atari Corporation 1196 Borregas Ave Sunnyvale, CA 94086 |
Entwicklung |
Computer Magic, Ltd. 18 E Mall Plainview, NY 11803 |
Programmierung |
Brian Richter Arthur Krewat |
Produktcode |
CX7832 |
Genre |
Action |
Medium |
Steckmodul |
Steuerung |
Joystick/Joypad |
Spieler |
1 |
Wertung |
★★★★★ |
Boxtext |
Saving the world wasn't meant to be easy!
Impossible. It's been a long time since the Agency stamped a mission that way. (Back then, agents had numbers like 006 and 007.) But the Agency had never faced a foe like the fiendishly clever Elvin. Until now.
Your mission, Agent 4125 (we've lost an agent or two since 007), is to foil Elvin's horrible plot. From his underground laboratory, the nefarious scientist is holding the world's population hostage under the threat of nuclear annihilation. You must penetrate the rooms and tunnels of his stronghold, avoid his human-seeking robots, and search for the pieces of his security code.
Somersault over the robots or use a precious snooze code to deactivate them long enough to search each room. As you find code pieces, the Agency's computer will help you unscramble the passwords, or you can try to solve them yourself. You've got to reach Elvin's control center, but you'd better watch your step… They didn't stamp this Impossible for nothing!
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Trivia |
Durch einen Programmierfehler in der NTSC-Version macht dieses Spiel seinem Namen alle Ehre, denn es ist tatsächlich unmöglich, das Spiel bis zum Ende durchzuspielen. Die PAL-Version ist von diesem Fehler nicht betroffen.
Das Spiel erschien bereits im September 1984 für den Commodore 64 beim Spielehersteller Epyx. Weitere Versionen gibt es für Acorn Electron, Amstrad CPC, Apple II, BBC Micro, Sega Master System und Sinclair ZX Spectrum.
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